Mythopoeia
  • Store
  • Patreon
  • THOUGHTS
  • ITCH.IO
  • Comics
    • SKIES OF FIRE
    • GLOW
  • Games
    • THE WILDSEA
    • CBR+PNK
    • THE LOVE BALLOON
    • PRO PATRIA MORI
  • About
    • FAQ
    • STORE AVAILABILITY
  • Contact

Creator Resources: Documentaries and Film Analysis

9/7/2019

0 Comments

 
Today, I thought we could have a look at some resources for all you aspiring creators. I’ve done more than my fair share on research into the art of storytelling for the comic book medium, so here is a short list of resources pertaining to the moving image that I think may be quite useful. Enjoy! 

Comic Books Confidential

Ron Mann's playful documentary works in two ways, first and foremost as an affectionate thumbnail history of comic books and the social attitudes that nurtured them, from the super patriotic fervour of the Second World War to the right-wing paranoia of McCarthyism to the counterculture underground of the '60s and beyond.
​
Elsewhere it's an introduction to almost two-dozen comic artists (the tag cartoonist doesn't do them justice) still plying their trade, all of them misfits, rebels, radicals, and malcontents.
Picture
​Here’s an extract, an interview with Stan the Man from the 1988 documentary:
​Here, the late father of Marvel Comics tells us about the need for heroes and how such a need spawned from US politics during his childhood. He also goes on to explain how his own creative influence was forged by the years of the depression. It’s a good interview in a very solid documentary that will be sure to aid any aspiring creative.

Read More
0 Comments

Publishing 101: How to Print Your Own Comic Books

10/6/2019

0 Comments

 
Everything you ever needed to know about how to go about printing your own comics books. No jargon. Just simple explanations for print file setup.
Picture
It feels as though the print industry has kept self publishers in the dark when it comes to creating correct files for printing. And that secreting away information about bleed, binding, papers and pricing has kept traditional printers in control.

Thankfully, the rise in online printing has empowered people to take charge! So Adam from Mixam has written this very detailed guide using our Skies of Fire comics, to clearly and concisely explain how to print your comic books.

Index

• Sizes
• Print File Setup
• Trim Line
• Bleed Area
• Quiet Area
• CMYK Color
• Image Resolution
• PDFs
• Paper
• Finishes
• Binding
• Templates
• Examples
• Summary

Comic Sizes

Before you begin drawing your artwork, you should choose what size your comic will be.

The vast majority of people create US Standard 6.7" x 10.2" sized comic books. This is the industry standard size, which we recommend, because most comic store shelves are designed to accommodate these dimensions. Although Skies of Fire is a custom sized comic, measuring 8” x 11”. There is also Manga Standard 5" x 7.5" and a number of smaller sizes for Japanese comics.

If you have already created your artwork or are planning to print a web comic, you may need to request a Custom Size from your printer. Just bear in mind that if your comic isn’t printed to an industry standard, you may have issues with comic stores stocking it.

Read More
0 Comments

Post-SDCC Wrap Up & Thoughts

24/7/2018

2 Comments

 
It's the Monday after San Diego Comic-Con and I'm sitting back at home in 105F degree weather. I miss San Diego already! (editor's note: this post was written over the last two days :P)
Picture
Ray with our Spring/Summer 2018 intern, Ivy.
2018 was the best show I've had since our debut at NYCC 2014. There were so many parallels between that show and this one. I'm blessed to have experienced both. 
​
This year, the week leading up to the show was especially hectic for me as I rushed to not only prepare for the con, but this Kickstarter as well as the imminent arrival of 5,000 pounds of book at my office doorsteps. 
Picture
47 boxes, or about 1/4 of the North American order.

On Monday I finalized touches on my booth for this year. Tuesday, the books came on three massive pallets, and on Wednesday we were off the San Diego for preview night. I did final shipping calculations on Wednesday night and on Thursday we launched

PictureSmall Press: our corner of SDCC.
​

The response to the new booth and books has been overwhelming. Over the past year or so I've been feeling a bit of con-burnout. This show, I was determined to get our numbers back up and update our display for the first time in four years.
Picture
The mock up of the convention display at our office!

Zephyr Model

​Part of our wonderful updated display this year was a brand new customized Zephyr model made by Captain Nate Seekerman.
Picture
​I first met Captain Seekerman at Long Beach Comic Expo in 2015. He was in full costume and at that time did not have a muffler. He bought a copy of Skies of Fire and introduced himself with much gusto, though it was hard to understand him at the time because his costume didn't yet have a voicebox!
Picture
The Captain himself.
Since then I've seen Nate at various shows, sometimes in costume and sometimes out. This year at WonderCon this year he approached me with an interesting proposition. He wanted to make a to-scale model of the Zephyr.
Picture
This wasn't the first time someone has come up to us wanting to do a model. Everyone else who has asked over the years eventually flaked, so when Nathan approached me I was a bit reserved knowing that he had a challenging task ahead of him. 
​
Nate was a consummate professional. He kept us updated every step of the design process, showing us numerous work in progress shots to which we could only say "Awesome!" or give a thumbs up of approval.
Picture
Picture
Picture
Picture

Here's Nate's description of the Zephyr in his own words:
This project was based purely on the Steampunk aesthetic from the illustrations in "Skies of Fire" by Ray Chou and Vincenzo Ferriero. The Illustrations were incredibly detailed and they even had hand-drawn schematics of the Zephyr Airship in north/south/east/west. First step was to import those 2D images into Fusion 360, so the 3D blimp could be drawn exactly and scaled to 18 inches long. This process takes a few weeks, then it's onto breaking down all the drawn pieces into parts that can be printed with a 3D printer. 

In this case, we went another step and only printed the frame also called formers in PLA plastic, so Battens made of brass could be fit to create an inner frame. It took a week to print over 54 parts, so the skeleton could be assembled before applying Silk Paper, Dope Resin and Paint much like those balsa wood planes of the 1950's. And, before the Silk Tissue Paper is applied, the skeleton has to be wired for electronics which include 6 drone motors and 3 LED lights. Once the paper application and paint is complete, then the propeller engines can be soldered and glued into place. 

To finish, the rest of the small parts on the outside are now applied for a process that takes about a month. My favorite part is the electronics, because seeing a working airship is really great for the imagination. Of course assembly is always the most difficult, because you have to be so careful with the Silk Paper, until it's painted when the paint thickens the outer shell. In the future, I could see this printed at a higher resolution for garage kits that fans would like to build themselves!
Picture

Overall, I couldn't be more pleased with the way things have gone the last two weeks. It's been a rejuvenating series of events for me. Onwards and upwards!

​- Ray
2 Comments

Kickstarter 201: The Video Pitch

23/5/2016

1 Comment

 
Originally published 05/14/16 on Bleeding Cool.
Hey guys! My name is Vince and I am one of the creators of the Glow comic that is currently out on Kickstarter. Please check us out if guns and golems, mutants and magic, witches and warlords are your thing!
 
If you’ve found yourself here, you most likely wish to kickstart a project of your own or might just be interested in what we do. This is our fourth time back on the platform, and I thought it would be cool to share some ideas that worked for us in making our projects a success. So let’s jump right in! 
​
​Why have a good video?
 
Kickstarter is an awesome platform for indie comic creators to make their stories come true. Not only is the comic section of Kickstarter quite healthy, but you can show off pages and concept art to really stir the crowd into helping it make it happen. The visual aspect of comics is much more powerful than just writing out a story synopsis and a paragraph on how it will look.
 
At the top of each campaign, you also have a space to drop in a video.
​This isn’t necessary, but is a great way to make an awesome first impression, and you only get one chance at that. A video can show your passion for the project, add a fitting tone for your work through music, and offer a concise explanation of your goals and story.
 
Ray, my co-writer, and I are staunch believers in using the video element to its fullest potential. We both graduated from film school, so we understood its importance going in.
 
Here are our top 5 tips of making your video on Kickstarter:

1. If you gotta shoot, shoot. Don’t talk...

 In this modern age of HD digital cameras and fiber-optic internet, viewers have come to expect quality when they press play on a video. You might be strapped for cash (probably why you are kickstarting in the first place), but getting good quality equipment is a firm investment into making good videos and bringing in more funds for your magnum opus.
 
Your video should mirror your project in quality. It’s a way viewers can gain confidence in what you do, and assures them that you are in full control of what you are presenting. Seeing your face for the first time with some great lighting and HD goodness is a good start for any kickstarter. It makes your video approachable and lends a face behind the project.

Picture
Of course, quality comes with a price. For Ray and I, we use the Nikon D7000 from our film school days. It’s a solid DSLR camera that offers 1080p video and was pretty competitive in quality back in 2010. Since then, better (and cheaper) cameras have come out, so you have a better assortment of toys to pick from. 

2. Aziz, Light!

​The next thing is lighting. Sure, you could shoot outside on a sunny day, but you’ve got uncontrollable factors like wind and sound.  You’d want to shoot somewhere where it’s quiet, and you are undisturbed. Even with a quality camera, low/bad lighting can break your video. But, don’t worry. There is a cheap solution to this – the China Ball!
Picture
​This wonderful contraption can be picked up at your local hardware store for as little as 15 dollars! Stick a 200W bulb in one of these paper lanterns and you’ve got some amazing soft light for your video. They even use these things on blockbuster films, like The Dark Knight. Hey, if it’s good for Bats, it’s good for us!

3. Can you hear me now?

This is one thing even filmmakers sometimes forget about. Directors often care more about getting good video than capturing good sound. After all, you can always “fix” the sound in post, right?
 
True, but you don’t want to go there. It is painstaking work, and the result can actually be terrible. Let’s make it clear:
 
SOUND IS JUST AS, IF NOT, MORE IMPORTANT THAN THE VIDEO!
 
Bad sound can be distracting, and at times, unnerving. The hiss from a camera microphone is enough to make someone click the back button. It’s also a telltale sign of an amateur video. 
Picture
To fix the problem, we use the Audio Technica ATR 3350 Condenser Lavalier. Don’t worry about the name. All you have to know is that it’s easy to use, produces nice sound, and is dirt-cheap! 

At about 36 dollars, this is a bargain! The jack plugs into a standard mic input. Just switch it on and off you go. You’ve got a good cord distance, and its small size ensures that you can hide it under your collar. 

4. Short and Sweet

​All right, so we have a camera, our awesome China ball, and a microphone clamped to our chest. We shoot the video. Great! What next?
 
Time to edit your video! I use Final Cut Pro 7 to edit our videos. It’s professional grade and really intuitive to use once you get a hang of it. You don’t need to go so far to cut your video together. As long as you have the time and are willing to put the effort, any editing software will suffice.
 
What’s more important is what you do with your edits. 
  • Keep your video short! 2-3 minutes is the sweet spot for us. Anything longer and you’re going to send people to sleep. This is also enough time to bang out your story idea and maybe some important info you want your viewers to know.

  • For us, 70% comic images and 30% interviews seemed like a good mix. The focus should be the comic after all, not the creators. Often, it’s nice to start off with an interview shot and then move to the comic. This allows you to continue talking over the images so people have a reference for the voice while getting a chance to see your work.

  • The first 15-20 seconds of the video is a great place to have your best panels (preferably sequenced in a way to tell a story or create tension). These valuable seconds are important to draw the viewer in and get them riled up to watch more.
​
  • The final few seconds of the video are important to. Often placing an awesome final image is a great send off for viewers who are unsure if they want to support you or not. It will remain with them and hopefully sway them to back your project later down the road. 

5. Soundtrack and Effects

​Cool, so you have your images and your interviews put together in a rough video. Now comes time to finesse the work. Ray and I always want our videos to be as dynamic as possible in order to capture the tone and mood of the comic we are presenting.  We do this in two ways: music and easy motion effects on our comic panels. 
  • For your background soundtrack, pick something that fits the tone of your piece. Be it a slow melody or an intense drum and base, it is the perfect way to give your imagery that vitality it might otherwise be missing. For music, we look through Kevin McLeod’s website. He’s an awesome musician who has a royalty-free selection as long as you credit him in the video.

  • Music choice is essential as it sets the rhythm of your video. Make cuts between shots and images on important moments in the video. Is the music rising to an epic crescendo? Stick in that shot of an epic sky battle! It’s always a good idea to cut between melodic shifts in a piece.
​
  • With images, don’t just have a static shot. Let it move! Have a sweeping landscape, pan across the image to accentuate that. Have a somber moment between two characters? Slowly zoom in on that image. Have an amazing world map? Zoom out so that the scale really shows. 

I hope you guys enjoyed this post and found something handy in order to help you on your own Kickstarter adventure!  We have some more tutorials on crowdfunding on this website, so please feel free to browse around!

And if our work strikes your fancy, please check out our current Kickstarter for Glow here.
 
If you have any  thoughts or questions, please feel free to comment or message us at www.mythopoeia.us/contact. 
 
Till next time, keep glowing!
 
Vince

1 Comment

Kickstarter Breakdown Pt. IV - Shipping

17/9/2015

3 Comments

 
In part one I talked about how continuing an ongoing series influenced the design of our campaign. Part two covered our experiences with research, analytics, and advertising, while in part three we explained the differences we see between offset and digital printing. In this post I’ll be detailing our shipping process, mostly discussing the materials and tools we use and why.

Shipping is quite an interesting experience. On the one hand it basically amounts to manual labor, but there’s something deeply satisfying about delivering to the people who supported you, especially when the names become familiar over multiple campaigns. It’s also nice having a natural ending point for the work.  Sometimes doing creative work feels like climbing an endless mountain -- you can always revise a script some more, or write more blog entries, try to get more press, etc.. It’s a good feeling switching it up every once in awhile, doing straightforward, honest work.

Packaging Materials

One of the things we greatly improved upon from the first Kickstarter was the packaging of our shipments. We were a bit naive about this the first time around, and shipped most of our packages with bubble mailers.



Picture
Bubble Mailers. Good for certain things like T-Shirts and small orders, but not for comics.
We thought that the layer of protection provided by the layer of bubble wrap would be enough. That didn’t turn out to be the case for a number of the packages, as indicated by our backers, some of whom were very disappointed at our packaging.

In the buildup to issue two, we knew we really had to improve the materials we shipped our books in or else risk the wrath of our supporters again. We looked into other Kickstarters, asked around and came up with the following materials:


  • Chipboard Mailers


These things are amazing. They’re made of pretty stiff cardboard, have their own adhesive, and don’t weigh a ton. Honestly, probably the best way to mail single to triple issues of floppies. They can still be bent, but it takes extraordinary effort to do so.

Picture
Chipboard Mailers. Flat, sturdy, and mostly unbendable. Good for Comics, but determined mailmen can still mess these up if they need to stuff it somewhere.
Because of the chipboard mailers we received approximately 1/3rd of the complains from our first Kickstarter while shipping almost double the amount of packages. Some damage in the shipping process is inevitable -- a lot of mailmen are handling this stuff, and sometimes they may lose their patience and end up folding or stuffing things into tight spots because they’re having a bad day or just want to get on with the rest of their job. Understandable.


We make it our policy to always replace damaged items so long as backers show us evidence of the damage. We always want to make our backers happy and ensure they have the best possible experience we can deliver. Superior packaging and good communications along with replacing damaged merchandise is all part of that.


Pricewise, Chipboard Mailers were about the same per unit as Bubble Mailers, so they didn’t add too much if anything to our costs. They are a little bit heavier, but that doesn’t translate necessarily into more postage (more on this later). A single chipboard mailer can fit maybe three 36 page comic books. 


  • Bags and Boards

Along with chipboard mailers, we also decided to add bags and boards to our comic packaging for the second Kickstarter. I think we just were a little out of the loop of the comic scene our first time out, and didn’t realize how much these little touches added to the customer experience.
Picture
To be honest, we didn’t want to do it the first time around because bags and boards are a little on the pricey side. In total, they cost about a quarter per unit, which adds up rather quickly. They’re even more expensive in the UK, and harder to source. We had to look up individual merchants from ebay in order to get a decent price that was still about 40% more expensive than what we would pay in the States.

Still, bags and boards provide a quintessential ‘comic experience,’ and adding them as standard shows that we really care about the quality of our product and the delivery therin. It also takes a little bit more time packaging everything, but again if it makes the customer that much more satisfied and happy, then it’s worth it in our eyes.



Physical Tools

These are the items on my desk while shipping. And no, I'm not getting sponsored by any of these guys :).

  • DYNMO 4XL - Thermal Label Printer

Picture
The DYNMO 4XL keeps our entire shipping operation going. Both Vince and I have one. Out of all the equipment we bought for shipping, this little gadget has been the most used and most reliable. Highly recommend.
  • Weightmax - Mailing Scale




Picture
Any mailing scale will do. Mostly we use this sucker to weigh unique packages and double check every 50th or so batch package.
  • Packaging Tape 
Picture
The USPS brand is cheapest if buying off the counter.
  • Scotch / Double Sided Tape
Picture
Mostly for taping bags and boards shut.

  • Sharpie
Picture
For signing stuff and notating packages.
  • Scissors
Picture
Yup.
Web Tools


The online tools/platforms we use are designed to save us time. If need be, we could just do everything out of Kickstarter, but it would probably mean not only more labor for us, but an increase in the amount of packaging mistakes. The flip side is that the tools are an additional charge that takes away from our bottom line. 

  • BackerKit

BackerKit is a back-end web platform designed to support crowdfunding fulfilment. There are a number of tools in its suite, the most important of which is a survey / spreadsheet system that helps creators organize backers by batch categories. So for instance, I can with the click of a couple buttons see all of the US-based backers who ordered a red sticker, copy of issue two, and postcard. Instead of packaging them individually, I can finish them all off in one go assembly line style. This saves us a lot of time and helps dummy-proof us from our own packaging mistakes. Of course, those types of mistakes are still made, but we're fairly certain the percentage is reduced because of the greater organization BackerKit provides.
Picture
I prefer their old branding.
The other main benefit of BackerKit is that it can act as a secondary storefront for add-ons or preorders. In our experience, this has helped BackerKit more than pay for itself. The addition of another storefront typically adds something like 8% of your original funding amount on average, which is a nice little boost. 

Pricingwise, BackerKit has a three tiered system where they take both a percentage of your total raised as well as some from the pre/add-on orders. Again, in our experience BackerKit has paid for itself and then some each time. That may not be the same for everyone. 


We decided to offload all of our add-ons to Backerkit for our second campaign. This meant not listing individual prices for the Kickstarter and telling people who wanted add-ons to wait for the BackerKit survey. I think we actually lost some potential revenue because we lost perhaps some spur of the moment purchases, but it saved us the hassle of having to figure out add-ons without a clear logistical system in place. 

Picture
Our dashboard in Backerkit. Packages are ordered by groups, which lets us assembly-line our packages.
So, would I recommend BackerKit to other Kickstarters? Yes…. but with some trepidation. The services BackerKit provide are great, but the customer service can sometimes be lacking. Keep in mind the only time we access BackerKit is during our fulfillment. If we have to wait for BackerKit to respond (which we’ve had to do time and time again), that means we’re not shipping books and twiddling our fingers. Both Vince and I have other commitments, so it’s hugely frustrating when the time we allocate to ship is wasted because the platform designed to save us time is in fact holding us up. 

It’s also a little buggy at times. It’s kind of funny because I’ve played video games all my life, right? So I know what a bug is… I know one when I see it. When I’ve talked to their customer service reps about certain technical issues in the past, their neutral response is always along the lines of ‘oh no… can’t possibly be something on our end!’ If not in words then in tone. I wish they would be a little bit less assured of their technology and a little bit more ...accepting of their faults.

That said, the added revenue is nice and there’s no doubt that the systems BackerKit provides are useful logistical tools. They’ve also gotten better as a service the longer they've been at it. 

  • Stamps.com

Picture
For domestic shipping, we use Stamps.com to buy postage. Stamps.com costs about $15 a month, but they give you a free trial and some credit for postage when you first get started. The system is pretty intuitive and each package saves us an average of .25 cents over going to the post office or using BackerKit's built in postage (which goes through endicia). 

So, as long as you're shipping 60 media mail packages or more the service pays for itself and saves you money. It definitely saves you time over the USPS website, which is kind of a hot mess. 

Main benefit? You can cut and paste domestic addresses, and it has a plug-in that allows us to print for the DYNMO 4XL without having to fiddle around with settings. For each package that saves us maybe fifteen seconds, but it all adds up when you start to deal with hundreds of the suckers. 


Suspending the account is a bit of a hassle. You can't just do it on the website and have to talk to a customer representative. They'll try and appease you by offering free months of service, but I think they do that in the hopes that you'll eventually forget about it and keep on getting charged. Just got to stay on top of it and cancel right away. 

Domestic Shipping


We use media mail to ship the majority of our packages. This is the cheapest option so long as the package only contains books or other forms of media. Media mail is also measured by the pound, so there's a huge amount of leeway with regards to packaging material. That's why I said earlier that the switch to cardboard mailers - despite being heavier - did not effect our shipping costs. Two comics bagged and boarded is going to be under a pound in both chipboard and bubble mailer.

There's some info online stating that media mail is not suited for comics or magazines because those items contain ads. Our books don't contain ads because we self-publish, so...

Your mileage may vary. Know that USPS reserves the right to inspect any package that's shipped through media mail to ensure that the service is not being abused. Use your best judgment. 

International Shipping


So, international shipping is going to be a doozy no matter what. One of the main problems is that Kickstarter accounts for shipping as part of your total pledge goal. That means even if you correctly estimate shipping for different regions, international orders will inevitably shrink your margins because while the fundraising target may be the same, a disproportionate and unconsidered amount will go towards shipping internationally. Yaay. 

Still, it's just something you have to deal with. It sucks for us as creators, but it probably sucks even more for our international backers. They'll typically be among your higher backers because of shipping, and it's nice seeing that people from different places believing in your project. 

For Mythopoeia, we're a bit lucky in that Vince and I are based out of different parts of the world. I mean overall it's a net negative when it comes to working, but for shipping it's definitely a plus! Because Vince is in London, he handles all of the European and African orders we get (we haven't gotten an order from Africa yet), while I handle NA/SA/AustralAsia. 

To save costs, we'll ship a portion of the books directly to London from a printer. Unfortunately, we didn't properly account for merchandise shortages this second Kickstarter, and so I had to ship two international packages directly to Vince so he could fulfill the rest of his orders. That costed a lot of money... less than if I had to ship all the international orders, but still a decent amount.

Then something else happened. Because we were afraid of the merchandise getting lost, I stupidly bought a high amount of insurance on the packages I sent to Vince. The Royal Mail Service saw the purported value of the packages and asked Vince to pay a high VAT tax. He had to do it... it delayed European shipping by several more days, and in the end we probably spent as much money on European shipping as had I decided to ship it from here in sunny Los Angeles. The tax man got us, and he got us good. 

So advice for international shipping? Not much, because we haven't figured it out yet, either :). 

--------

Final Installment: Lessons Learned, Things We Would do Differently 

Part I: Continuing an Ongoing Series

Part II: Research, Analytics, & Advertising

Part III: Digital vs. Offset Printing

If you found this information helpful please be sure to check our comic, Skies of Fire. If you're already a fan, don't forget to sign up for our mailing list, follow us on twitter, and like us on facebook! 

Thanks all!
- Ray and Vince 
3 Comments
<<Previous
Forward>>
    Find something...

    Categories
    Picture
    Picture
    Picture
    Picture


© 2023 Mythopoeia, Inc. All Rights Reserved.